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Besides, 99/100 times a thief would just smash the case itself open, bypassing the lock (something I don’t think can be done in this ULTRA REALISTIC game…). This disables the lockpicking minigame on stashes and automatically opens the stash for. xml file, the two (or more) files need to be manually spliced, theres no way around it. If youre having this problem, you need to do one/two things: For my mod to be compatible with anything that touches the same. xml file, one of the two mods will be entirely overwritten. They were difficult to pick because almost NOBODY in society could get the tools or had knowledge to make them, thus almost nobody was picking locks. steamappscommonKingdomComeDeliveranceModsCheatmod.manifest. As stated above, if any other mod comes with a custom textuiitems. Medieval locks were not difficult to pick because they were complicated. Perhaps I’ll return when i’m ready to play games again. That is not 100% warhorse’s fault, but it’s certainly one straw in a 100 straws that has “broken the camel’s back” in my head so to speak. I uninstalled because i’m burned out on overlooking horrible design decisions in games. Are you trying to convince me that medieval, HUGE KEYHOLE, locks take 10x more dexterity and skill to pick than a modern door lock? B*tch please. I was picking modern locks in my first day of being taught…as a child. It is a huge pet peeve of mine when a videogame touts “ULTRA REALISM”, then puts something in the game that is unbelievably unrealistic, just for the sake of trying to innovate or create artificial difficulty. I’ve given my opinion and haven’t ever implied that others are idiots for liking it. I’ll take the bait since I haven’t turned off email alerts yet for this forum.
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